This decade of gaming is known as the one with the most controversy. Many parents were very precautious of their children and younger sibling playing video games because of the rising profanity introduced in video games. The graphical capabilities during these years had become very realistic, along with the language used by characters in games. Some games that were guilty of this was the famous “Grand Theft Auto” series in the 2000’s, “San Andres” in 2004, and “Super Columbine Massacre” in 2005. These games along with a few others were known for their excessive violence, wide use of profanity, and even pornography. Columbine Massacre received much negative news specifically because it interpreted a real life scenario that wasn’t pleasant. Although developers of these games were aiming at catching gamers with realistic capabilities, it actually caused many stores to pull these games off their shelves.

The companies with the most successful console game systems during this decade were Sony, Nintendo, and the new Microsoft. What better way to attract gamers to their seat and television with near realistic gaming? Games for these consoles were aimed towards developing a more interactive environment, implementing realistic physics, and improving artificial intelligence in games. Gamers would have a graphical change to playing games with the changes to its display. The low resolution polygons would be replaced with high definition games. During this decade many big name introductory games from the 1900’s, were remade and brought back, games such as the famous “Super Mario”, and “Sonic the Hedgehog”.

The widespread popularity of gaming caught the attention of the film industry and allowed them to realize that they could interpret games into storytelling. Movie directors decided to turn popular landmine games such as “James Bond 007” and “Fast and Furious “into big screen theater movies. This idea by producers was very successful getting many gamers and citizens to socialize and go watch it. This sprouted the interest of those who weren’t gamers to become prospect gamers. It gave non gamers much curiosity to make connections between great movies and playing them at home socially. Aside from all the positivity for gaming during these years, the recession America experienced slowed down the sales of gaming. Many were more concerned about having more important things paid before spending valued cash on games.