Online Gaming a decade ago 2000-2009

After a couple of decades, hardware advances, and innovation, we arrive to the more modern-day games. These games are still played very often, games in this period are mostly still played and running. Platforms like Xbox Live and Steam are released during this timeframe and millions and millions of people use them every second of the day. Games such as Call of Duty, Lineage, Second Life, Modern Warfare I/II, World of Warcraft, and Runescape.

Runescape by Jagex – 2000

Okay let me get one thing straight, if you were alive and had a PC with internet during this time and played games, you were playing Runescape. You don’t have to deny it, a lot of us played this monster of an MMORPG, boasting over 200k players at any given time, during its earliest days. I personally have many fond memories playing Runescape and learned two important lessons, the most important one was to never trust people, and the second one was that “bf” meant “boyfriend” and not “best-friend.” What made it so great was that this medieval world appealed to everyone; if you were a casual player you would gather resources and play quests to make money. If you were hardcore, you would slay noobs in the Wilderness to take their loot. It still has one of the highest playerbases in any online RPG game to this day! This just goes to show that graphics do not make a game famous, innovation does.

Counter-Strike by Lord Gaben – 2000

What started as a simple mod of Half-Life, Counter-Strike, would become one of the most well-known shooting games throughout modern history. Counter-Strike was a very popular FPS at its time and this older version is still very popular, with an average of 20,000 people playing at any given time, peaking at an upwards of 65,000 players. These players would create and modify the game file’s to create their own custom maps. Iconic maps in the game such as de_dust, were created by user submissions. The Counter-Strike collection is a no-nonsense shooter aimed at play that is more competitive. Counter-Strike became so competitive that they made an e-Sports out of it, announcers and everything. To emphasize how competitive players get in this game, people have almost died in reality because of the Counter-Strike series. Julien Barreaux, 20 years old was killed in-game by his rival. Barreaux was so angry, he plotted for 7 months and tracked his victim, Mikhael and stabbed him in the chest, missing his heart only by a couple of centimeters.

World of Warcraft by Blizzard – 2004

World of Warcraft (aka WoW), took roughly 5 years to create and is the most popular subscription-based mmorpg to this date. It was immensely popular, starting out with a playerbase of rougly 1million subscriptions, steadily climbing upwards and peaking at 12million in 2010. This game was so popular and successful, Activision Blizzard had made more than $1,000,000,000 profit which in turn, would lead to the development of other games such as Call of Duty, Star Craft, and Guitar Hero. WoW has more than 500 million in-game characters, more than the entire U.S. population by 1.5x and has sold over 14 million copies. That is over 14 million people on top of a monthly subscription fee ranging from $12~$20 a month. WoW’s revenue in 2009 ($800million) was more than most small country’s GDP. Considering this game took 150 developers and 5.5million+ lines of code, I’d say it was well worth it!